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Tweaked CFG

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Post  soggymuffin Wed Dec 19, 2007 6:34 pm

Does anyone currently use a config that has all the settings and cvars set at the lowest level to maximize fps...b/c right now some maps I can barely get 43 fps and was wondering if someone could help make me a cfg that can help me get 43 most of the time....I realize some maps wont allow it but other maps will....help!
soggymuffin
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Post  meee Wed Dec 19, 2007 6:41 pm

dont know if it helps but once grim from pblk helped me with mine.
he also said not to copy it because it can screw up your wolf.
anyhow the light parting helped me out:
--------------------------------------------------------------------------------------------------------

-Spawn Scripts
bind kp_end "team red; echo spawning ^1ax!s"
bind kp_downarrow "team blue; echo spawning ^4alli3s"
bind kp_PGDOWN "team spectator; echo spawning ^3specta70r"

-Spawn Side Scripts
bind KP_UPARROW "setspawnpt 2; echo You will spawn near to ^4Allied side"
bind KP_HOME "setspawnpt 1; echo You will spawn near to ^1Axis side"
bind KP_PGUP "setspawnpt 0; echo You will spawnt at ^3Default point"

-MOUSE
bind MOUSE1 "+attack"

-cg_fov script
bind mouse3 "echo ^4SensToggler;vstr sens_s"
set sens_00 "set sens_s vstr sens_01;cg_fov 90; echo ^3LONG RANGE"
set sens_01 "set sens_s vstr sens_00;cg_fov 105; echo ^6CLOSE RANGE"
set sens_s "vstr sens_00"

-Controls
bind n "toggle r_uifullscreen"

-zoom
seta cg_zoomstepsniper "4"
seta cg_zoomDefaultSniper "50"

-Osp Settings
seta cg_announcer "1"
seta cg_autoAction "2"
seta cg_autoReload "1"
seta cg_bloodFlash "0"
seta cg_complaintPopUp "0"
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaAlt "1"
seta cg_crosshairColor "red"
seta cg_crosshairColorAlt "red"
seta cg_crosshairPulse "0"
seta cg_drawReinforcementTime "1"
seta cg_muzzleFlash "0"
seta cg_noAmmoAutoSwitch "1"
seta cg_printObjectiveInfo "1"
seta cg_useScreenshotJPEG "1"
seta ch_font "0"

-Toggle Fps 125 to 76 to 43
bind z "com_maxfps 43; forcefps 43; echo FpS Now @ ^143"
bind x "com_maxfps 125; forcefps 125; echo FpS Now @ ^4125"

-Set r_, configs your graphics adapter and effects
seta r_allowExtensions "1" //if enabled, openGL extensions are allowed
seta r_clear "1" //if enabled do not fill cracks in textures. Improves performance
seta r_colorbits "16" //colordepth of graphics
seta r_depthbits "24" //sets color depthbits
seta r_detailtextures "0" //if enabled, use detailed textures
seta r_drawSun "0" //if enabled, sun is drawn. 0 improves performance a little
seta r_dynamiclight "0" //if enabled dynamic lighting on
seta r_displayrefresh "100"
seta r_ext_compiled_vertex_array "1" //if you experience flickering textures in the game set this to 0
seta r_ext_compressed_textures "1" //if enabled, allow compressed texture support
seta r_ext_multitexture "1" //if enabled multitexturing will provide optimal performance
seta r_ext_texture_env_add "1" //if enabled, use a simpler version of multitexture. (multiplicative blending)
seta r_ext_texture_filter_anisotropic "0" //if enabled, external anisotropic filtering settings will be used
seta r_fastsky "0" //if enabled draw simple sky, increases framerate
seta r_finish "1" //if enabled do not sent out a gl_finish() call at the end of each frame for proper timing.
seta r_flares "0" //if enabled, draw lensflares
seta r_fullscreen "1" //if enabled use fullscreen
seta r_glDriver "opengl32" //sets opengl driver
seta r_ignoreFastPath "0" //if enabled, ignore optimized rendering paths
seta r_ignoreGLErrors "1" //if enabled ignore openGL errors
seta r_intensity "2" //sets overall game intensity
seta r_lodbias "2" //sets level of detail in models
seta r_lodCurveError "100" //sets polygon detail distance. lower setting means polygons will be culled at shorter distance
seta r_mode "6" //Sets resolution. affects fps the higher u go
seta r_nocull "0" //if enabled all object will be rendered, even when out of view.
seta r_nocurves "0" //if enabled no curves will be drawn. Will show faults in map though.
seta r_picmip "0" //shrinks textures down 2^x
seta r_picmip2 "0" //shrinks textures down 2^x
seta r_primitives "0" //primitives have an influence on how RTCW renders its graphics. "0" is auto select, "1" is single gldrawelements, "2" is multiple gldrawelements
seta r_roundImagesDown "0" //Smoothens and rounds textures if they need to be resized
seta r_simpleMipMaps "0" //if enabled, use mipmapping
seta r_stencilbits "0" //if you want volumetric shadows, set this to 8
seta r_stereo "0" //enable this if you use VR goggles
seta r_subdivisions "999" //sets detail of curves, lower is more detailed
seta r_swapInterval "0" //enable this to use RTCW version of vsync
seta r_texturebits "24" //sets the bit size of textures. "0" is default, set to 16 for optimization
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" //sets texture filtering used. options from worst to best: GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR
seta r_uifullscreen "1" //if enabled, no distance fog will be rendered.
seta r_vertexLight "1" //if enabled vertex lighting on

-Set cg
seta cg_drawcrosshair "5"
seta cg_popupLimboMenu "0"
seta cg_showblood "0"
seta cg_muzzleFlash "0"
seta cg_fov "105"
seta cg_marktime "0"
seta cg_brasstime "0"
seta cg_wolfparticles "0"

-lighting
seta r_vertexlight "1" //switches vertex lighting on
seta r_dlightBacks "1" //If enabled, dynamic light will be rendered through walls as well.
seta r_ext_gamma_control "1" // If enabled RTCW will use external gamma settings.
seta r_gamma "2" //Sets overall brightness. The brighter the game, the easier it is to see targets. Punkbuster therefore limits this. "3" is the maximum allowed value.
seta r_intensity "2" //Sets overall game intensity. Intensity also brightens up your live... if you're playing RTCW that is. "4" is the maximum value allowed by Clanbase Punkbuster settings.
seta r_mapoverBrightBits "2" // Sets factor used to brightens up the map.
seta r_overBrightBits "2" //Sets overall game brightness.
seta r_dynamiclight "1" //If enabled dynamic lighting on.

-HUD
seta cg_drawFPS "1"
seta cg_lagometer "1"
seta cg_drawSpreadScale "2"
set r_displayrefresh "100"
set cg_crosshairAlpha "1" //level of crosshair transparency? (1=full crosshair .5=semitransparent 0=none)
set cg_crosshairAlphaAlt "1" //level of secondary crosshair transparency? (1=full crosshair .5=semitransparent 0=none)
set cg_crosshairColor "green"
in_restart

-Memory
seta com_hunkMegs "700" //sets amount of memory reserved for RTCW. RTCW should use no more the 3/4 of total RAM
seta com_soundMegs "32" //sets amount of memory reserved for sound.
seta com_zoneMegs "32" //sets amount of memory reserved for map and texture loading.

-Timenudge & Such
set snaps "40" //server update more is better accuracy but heavy on connection
set cl_packetdup "1" //send duplicate packets when packet is dropped? (1=yes 0=no)
seta rate "25000"
set cl_timenudge "0" //client lag prediction (negative 1/4 of avg ping is good guide)
set cl_maxpackets "100" //max packets to send per second (higher = smoother play but requires beefier connection)
set cl_allowDownload "1" //allow client to download missing files? (1=yes 0=no)
seta com_maxfps "125"
net_restart

-Bob And Pitch
seta cg_bobroll "0" // Disables player bobbing
seta cg_bobpitch "0" // Disables player bobbing
seta cg_bobup "0" // Disables player bobbing
seta cg_runroll "0" // Disable player view rolls side to side while running
seta cg_runpitch "0" // Disable player view bobs up and down while running
seta m_pitch "0.016"
seta cl_yawspeed "500"
seta cl_pitchspeed "500"
in_restart

-blinking_blood
seta cg_drawdamagekick "0"
seta cg_drawfallkick "0"
seta cg_fallkick "0"
seta cg_damagekick "0"
seta cg_impactvibration "0"
seta sv_screenshake "0"

-set
seta cg_drawcrosshair "5"
seta com_blood "0" //0/1 turn off, on blood when hit
seta m_filter "1" //Smooth mouse
seta cg_popupLimboMenu "0"
seta cg_showblood "0"
seta cg_muzzleFlash "0"
set devdll 1
set cl_allowdownload 1
seta com_maxfps "125"
seta sensitivity "2.2"
seta r_fullscreen "1"
seta cl_punkbuster "1"
seta com_maxfps "125"
seta pb_sleep "500"
seta cg_fov "105"
seta cg_weaponcycledelay "0"
--------------------------------------------------------------------------------------------------------
hope this helps

meee
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Post  K!LROY/CHEFROYs Wed Dec 19, 2007 8:09 pm

im haveing a prob to i still have my Zx config and its making me mad when i hit the wrong button it goes to my old tags and i have no clue how to mess with it

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Post  Jace Wed Dec 19, 2007 9:44 pm

He KIlroy!, well if you kno what key it is which changes ur name then can do he folloing in console to stop it hopefully Wink /unbind (key) and that should do it

-Jace

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Post  K!LROY/CHEFROYs Thu Dec 20, 2007 4:43 am

ok thanks

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Post  Riggers Thu Dec 20, 2007 8:22 am

Yeah I had that same problem when I left FmJ, my binds were all FmJ styled and my name keys were binded! Took me a while to find which keys they were lol!
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Post  soggymuffin Thu Dec 20, 2007 1:51 pm

Here is mine that I currently use...if any of you see how I can tweak this further give me a shout Smile

// soggymuffin CFG

unbindall


// ^Allies Axis

bind [ "team red;play sound/multiplayer/respawn.wav;echo ^1Spawning ^1Axis
bind ] "team blue;play sound/multiplayer/respawn.wav;echo ^4Spawning ^4Allied
bind \ "team s;play sound/multiplayer/respawn.wav;echo ^7Spawning ^7Spectator


// ^F1-f12 binds

bind F1 "vote yes"
bind F2 "vote no"
bind f3 "vstr lt/mp40"
bind f4 "vstr medic"
bind F5 "vstr engineer"
bind F6 "vstr sniper"
bind F7 ""
bind F8 ""
bind f9 "set name ^7WolfPlayer"
bind f10 "set name ^7soggymuffin"
bind f11 "set name ^47^2|^8So^4GG^8yMu^4FF^8in^2|"
bind f12 "toggle cg_TeamChatsOnly"


// ^class binds

set lt/mp40 "mp_playertype 3; mp_weapon 3; echo ^2Lt/mp40 ; say_team ^4>^8==^2|^4Going Leftenant^2|^8==^2<"
set medic "mp_playertype 1; mp_weapon 4; echo ^1Medic ; say_team ^4>^8==^2|^4Going Medic^2|^8==^2<"
set engineer "mp_playertype 2; mp_weapon 4; echo ^3Engineer ; say_team ^4>^8==^2|^4Going Engineer^2|^8==^2<"
set sniper "mp_playertype 0; mp_weapon 6; echo ^5Sniper ; say_team ^4>^8==^2|^4Going Sniper^2|^8==^2<"



// ^Screen Shot

bind ' "screenshotjpeg"



// ^MOUSE

bind MOUSE1 "+attack"
bind MOUSE2 "giveammo 30"
bind MOUSE3 "weapalt"
bind MWHEELUP "WEAPPREV"
bind MWHEELDOWN "WEAPNEXT"



// ^Controls

bind a "+moveleft"
bind b ""
bind c "+movedown"
bind d "+moveright"
bind e "+leanright"
bind f "+activate"
bind g "+dropweapon"
bind h ""
bind i ""
bind j ""
bind k ""
bind l "disconnect"
bind m "OpenLimboMenu"
bind n "toggle r_uifullscreen"
bind o "messagemode"
bind p "messagemode2"
bind q "+leanleft"
bind r "+reload"
bind s "+back"
bind t ""
bind u ""
bind v "mp_QuickMessage"
bind w "+forward"
bind x ""
bind y ""
bind z "+zoom"
bind TAB "+scores"
bind SHIFT "+sprint"
bind CTRL "+dropweapon"
bind CAPSLOCK "+speed"
bind ALT "+strafe"
bind , ""
bind . ""
bind - ""
bind SPACE "+moveup"

// ^Keypad

bind BACKSPACE "kill"
bind KP_SLASH "say_team ^4>^8==^2|^4On My Way^2|^8==^2<"
bind * "say_team ^4>^8==^2|^4Recharging^2|^8==^2<"
bind KP_MINUS ""
bind KP_PLUS ""
bind KP_DEL ""
bind KP_LEFTARROW ""
bind KP_5 ""
bind KP_RIGHTARROW ""
bind KP_UPARROW ""



// ^Spawnpoints


bind HOME "setspawnpt 0; echo ^7Spawn ^7Default"
bind PGUP "setspawnpt 1; echo 1Spawn ^1Axis"
bind PGDN "setspawnpt 2; echo ^4Spawn ^4Allied"



// ^Weapon

bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 ""
bind 8 ""
bind 9 ""
bind 0 ""
bind - ""
bind = ""

// ^Display

//_-=Misc=-_
seta ui_bigFont "0.4"
seta ui_smallFont "0.25"
seta ui_dedicated "0"
seta ui_master "0"
seta logfile "2"
seta g_logSync "0"
seta g_log ""
seta g_allowvote "1"
seta con_debug "0"
seta color "4"
seta sensitivity "1.5"

//_-=Sound=-_
seta s_wavonly "0"
seta s_volume "1"
seta s_separation "0.5"
seta s_musicvolume "0"
seta s_mixPreStep "0.05"
seta s_mixahead "0.2"
seta s_loadas8bit "1"
seta s_khz "22"
seta s_doppler "1"
seta s_defaultsound "0"

//_-=Graphics=-_
seta r_vertexLight "1"
seta r_uiFullScreen "1"
seta r_textureMode "GL_NEAREST_MIPMAP_NEAREST"
seta r_texturebits "16"
seta r_swapInterval "0"
seta r_subdivisions "999"
seta r_smp "0"
seta r_simpleMipMaps "0"
seta r_roundImagesDown "5"
seta r_rmse "0.0"
seta r_railWidth "16"
seta r_railSegmentLength "32"
seta r_railCoreWidth "1"
seta r_primitives "0"
seta r_picmip2 "4"
seta r_picmip "4"
seta r_overBrightBits "2"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_mode "3"
seta r_displayrefresh "100"
seta r_mapoverbrightbits "2"
seta r_lodCurveError "100"
seta r_lodbias "2"
seta r_intensity "3"
seta r_inGameVideo "0"
seta r_ignorehwgamma "1"
seta r_ignoreGLErrors "1"
seta r_ignoreFastPath "0"
seta r_glIgnoreWicked3D "0"
seta r_glDriver "opengl32"
seta r_gamma "3"
seta r_fullscreen "1"
seta r_flares "0"
seta r_finish "0"
seta r_fastsky "1"
seta r_facePlaneCull "1"
seta r_ext_texture_filter_anisotropic "0"
seta r_ext_texture_env_add "0"
seta r_ext_NV_fog_dist "0"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "0"
seta r_ext_compressed_textures "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_ATI_pntriangles "0"
seta r_dynamiclight "0"
seta r_drawSun "0"
seta r_dlightBacks "1"
seta r_detailtextures "0"
seta r_depthbits "0"
seta r_colorbits "16"

//_-=System=-_
seta pb_sleep "500"
seta rate "25000"
seta snaps "40"
seta m_yaw "0.022"
seta m_side "0.25"
seta m_pitch "0.015001"
seta m_forward "0.25"
seta m_filter "0"
seta com_soundMegs "32"
seta com_recommendedSet "1"
seta com_maxfps "43"
seta com_hunkMegs "512"
seta com_blood "0"
seta com_zoneMegs "32"
seta cl_yawspeed "140"
seta cl_timenudge "0"
seta cl_run "1"
seta cl_punkbuster "1"
seta cl_pitchspeed "140"
seta cl_packetdup "1"
seta cl_showmouserate "0"
seta cl_mouseAccel "0"
seta cl_maxpackets "100"
seta cl_freelook "1"
seta cl_allowdownload "1"
seta sv_screenshake "0"

//_-=CgSettings=-_
seta cg_drawdamagekick "0"
seta cg_drawfallkick "0"
seta cg_fallkick "0"
seta cg_damagekick "0"
seta cg_impactvibration "0"
seta cg_zoomstepsniper "4"
seta cg_zoomfov "40"
seta cg_zoomStepSnooper "5"
seta cg_zoomStepFG "10"
seta cg_zoomStepBinoc "3"
seta cg_zoomDefaultSnooper "50"
seta cg_zoomDefaultSniper "20"
seta cg_zoomDefaultFG "55"
seta cg_zoomDefaultBinoc "80"
seta cg_wolfparticles "0"
seta cg_weaponCycleDelay "150"
seta cg_voiceSpriteTime "4000"
seta cg_viewsize "100"
seta cg_useWeapsForZoom "1"
seta cg_uselessNostalgia "0"
seta cg_teamChatTime "4000"
seta cg_teamChatsOnly "0"
seta cg_teamChatHeight "4"
seta cg_stereoSeparation "0.4"
seta cg_simpleItems "0"
seta cg_showblood "1"
seta cg_shadows "0"
seta cg_selectedPlayer "1"
seta cg_runroll "0"
seta cg_runpitch "0"
seta cg_reticleType "1"
seta cg_reticleBrightness "0.7"
seta cg_railTrailTime "0"
seta cg_quickMessageAlt "1"
seta cg_predictItems "0"
seta cg_popupLimboMenu "0"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "0"
seta cg_noTaunt "0"
seta cg_muzzleFlash "0"
seta cg_marktime "0"
seta cg_lagometer "0"
seta cg_hudFiles "ui_mp/hud.txt"
seta cg_hudAlpha "0.3"
seta cg_gibs "0"
seta cg_fov "105"
seta cg_emptyswitch "0"
seta cg_drawTimer "0"
seta cg_drawTeamOverlay "2"
seta cg_drawStatus "1"
seta cg_drawSpreadScale "1"
seta cg_drawSnapshot "0"
seta cg_drawRewards "0"
seta cg_drawNotifyText "1"
seta cg_drawIcons "1"
seta cg_drawGun "1"
seta cg_drawFrags "1"
seta cg_drawping "1"
seta cg_drawFPS "1"
seta cg_drawFPGun "1"
seta cg_drawCrosshairPickups "0"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshair "3"
seta cg_drawCompass "1"
seta cg_drawAttacker "0"
seta cg_drawAmmoWarning "0"
seta cg_drawAllWeaps "1"
seta cg_draw3dIcons "0"
seta cg_descriptiveText "1"
seta cg_deferPlayers "1"
seta cg_cycleAllWeaps "1"
seta cg_cursorHints "1"
seta cg_currentSelectedPlayer "0"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairSize "50"
seta cg_crosshairHealth "0"
seta cg_coronas "0"
seta cg_coronafardist "0"
seta cg_cameraOrbitDelay "50"
seta cg_brassTime "0"
seta cg_bobup "0"
seta cg_bobroll "0"
seta cg_bobpitch "0"
seta cg_bloodTime "0"
seta cg_bloodDamageBlend "0"
seta cg_blinktime "0"
seta cg_autoswitch "0"
seta cg_autoactivate "1"
seta ch_font "0"
seta cg_useScreenshotJPEG "1"
seta cg_printObjectiveInfo "0"
seta cg_noAmmoAutoSwitch "1"
seta cg_drawWeaponIconFlash "1"
seta cg_drawReinforcementTime "1"
seta cg_crosshairPulse "0"
seta cg_crosshairAlpha "0.5"
seta cg_complaintPopUp "1"
seta cg_bloodFlash "0"

vid_restart
soggymuffin
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Age : 38
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